V-Ray 3.5 for 3ds Max

Chaos Group has released version 3.5 of V-Ray for 3ds Max software. This is a free update of the rendering engine that includes nine new features and improvements in GPU work.

In order to facilitate the rendering of sequences that included many lights, the Chaos Group development team has generated a new “Adaptive Lights” algorithm that considerably speeds up rendering times in this type of situation, which can be up to 7 times faster.

The new products are:

  • Interactive production performance.
  • “Glossy fresnel”: new reflection model that adds more realism.
  • Render resumable: ability to pause and continue a render at any point.
  • Live VR rendering: render directly to Oculus Rift or HTC Vive with GPU acceleration.
  • V-Ray Scene” node: to import and render complete scene files generated in any V-Ray application, including their geometry, lights, materials and textures.
  • Interactive lens effects: GPU-accelerated glare and bloom effects that can be activated and adjusted while rendering.
  • alSurface” material: shader created by Anders Langlands that includes integrated SSS controls.
  • MDL materials: NVIDIA’s format is now supported by V-Ray, allowing you to apply MDL materials created in programs such as Substance Designer.

Here is a webinar that the company has posted for free that explains in detail the new features of version 3.5:

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